Developing for the Windows Phone 7 - Part 2: Debugging on the Phone

Windows Phone 7

I've had my phone a couple of days now and been playing with the development experience on the device.  As some of you remember, I've been creating a new Moon Phase application for the phone (called "Moon Phaser").  I'll be releasing the source and you'll be able to install it on your phone (for free) once the Marketplace launches.

I've recorded a little video showing using Visual Studio 2010 and the actual device to debug directly on the device. Yes it works...and yes its fast. I am really happy with the experience. Debugging with the emulator is fast too, but there are times when you want to make sure it works on the device and that the performance is what you expect on the device.  Watch the video here:

Let me know what you think!

(Kudos to Laurent Bugnion for helping me with the phase animation!)

Comments:

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You say "Yes its fast" and "performance is what you expect on the device".

Are you only referring to the debugging? The actual swiping and animation looked really slow.

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There wasn't any animation in the app (I am using an animation, but 'seek'ing to a point in the animation to do the moon phase. The swiping was problematic because the device kept moving under my hand (result of holding the camera with my hand, I need a new tripod ;)

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Ah. Okay. Thanks for your quick response.


 



 
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