I concur with this blogger. I don't get what will be in Longhorn. I really like Avalon and Indigo presents a great platform for SOA, but they are pre-Longhorn. And anyone who reads this blog knows how I feel about WinFS...
This week is expected to be the OS X (Tiger) vs. Longhorn week. With Steve Jobs taking the covers off the newest incarnation of OS X, he'll be trying to besmirch Longhorn at every turn. This newsweek article is probably only the first of many on the subject.
I am perhaps most disgruntled about Apple's new metadata/search functionality which mirrors some of the importance of WinFS. As Joe Wilcox stated:
I've had the WinHEC build of Longhorn for a while now and I have to say I am very pleasantly surprised. It seems that Longhorn is really coming along. I am very focused on WinFS programming, so I have not had too much time to dig into other interesting topics like Avalon (though Chris Sells loves the data binding) and Indigo.
The biggest change that has effected me is the lack of VS.NET. Because of very different development schedules, there is not a version of VS.NET that works with this release of Longhorn. At first I was a bit daunted...I have become so dependent on the tools. I haven't compiled from the command-line in quite a while. Luckily, MSBuild came to the rescue. After having been using NAnt, I was unsure what the big deal with MSBuild was and why it mattered. I am now a big fan. Instead of having to learn their XML syntax, I was delighted to find out that it will build based on a csproj file. This helped me out a lot, because I know how to write those files like the back of my hand (mostly from hacking csproj's to fix annoying problems like licx files remaining after you remove a reference).
While editing Ian Griffiths new WinFX article for ONDotnet.com, he showed me how wrong I am. I've been complaining about the hit on battery life that Longhorn will have since it will use the GPU (Video Card). Of course, Ian correctly mentioned that the high power/heat 3D computation is not needed for Longhorn, but the 2D rendering is. This eleviates all of my concerns about power and Longhorn. I am happy to be wrong...
After attending most of the Keynote this morning at the PDC I am convinced that Microsoft is headed in the right direction, but it is still a long way off. 2005 or 2006 is too long to plan towards. On other note, Yukon and Whidbey will be here soon. Its about time to start planning for these technologies now.
I'll blog in more detail later tonight about what these technologies mean to you.
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